AoeStats
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Nomad

503221297Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 36m 15s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
911
+11
🇲🇽 Aztecs · Mexico
811
+16
🇨🇴 Wu · Colombia
786
+17
🇫🇷 Persians · France
816
-15
805
-15
🇦🇷 Franks · Argentina
791
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,628 15:44 24:03 ⚔ Fish Boom into Fire Galleys FC into Archers
14 520 15:31 21:29 ⛏ Fish Boom FC
14 511 15:19 26:53 ⛏ Fish Boom into Fire Galleys FC
13 486 16:25 28:36 ⛏ Fish Boom
12 445 15:58 26:48 ⛏ Fish Boom into Galleys FC
11 406 15:53 27:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,475 9,717 3,740 2,250 23,182 28,480
7,025 7,655 2,240 1,590 18,510 21,795
6,035 7,160 1,937 910 16,042 18,232
5,705 7,067 2,325 850 15,947 16,928
8,145 4,952 1,995 750 15,842 19,931
5,495 5,760 315 300 11,870 12,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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