AoeStats
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QS Arena

503221262Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 53m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
983
+18
🇫🇷 Romans · France
979
+18
🇫🇷 Portuguese · France
1073
-20
🇨🇦 Poles · Canada
994
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,290 8:11 13:40 26:39 ⛏ Fast Castle
22 1,187 9:05 16:29 38:59 ⛏ Fast Castle
19 990 7:50 13:39 35:33 ⛏ Fast Castle
9 468 8:21 13:49 27:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,730 31,755 19,220 4,970 88,675 92,299
30,655 13,065 23,675 2,175 69,570 81,326
22,320 21,310 11,440 2,050 57,120 70,934
19,915 14,700 9,135 2,700 46,450 50,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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