AoeStats
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503221134Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 46m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
813
+16
🇧🇷 Cumans · Brazil
785
+18
🇺🇸 Romans · United States
846
-18
🇧🇪 Celts · Belgium
792
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,364 9:32 15:15 37:18 ⛏ Fast Castle
19 880 10:44 28:36 43:04
13 629 9:30 18:31 ⛏ Fast Castle
8 372 12:52 17:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,845 11,140 7,920 1,025 36,930 46,198
14,220 13,180 6,735 1,500 35,635 37,605
11,305 12,470 4,815 1,285 29,875 36,390
4,705 3,425 1,175 805 10,110 10,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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