AoeStats
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QS Arena

503221037Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 32m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1044
+16
🇨🇳 Mapuche · China
1032
+36
🇩🇰 Mongols · Denmark
1023
+17
🇲🇽 Malay · Mexico
1021
+17
🇺🇸 Romans · United States
1078
-18
🇲🇽 Poles · Mexico
1067
-18
🇺🇸 Burgundians · United States
1026
-16
🇲🇽 Huns · Mexico
991
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,578 8:15 12:09 24:56 ⛏ Fast Castle
29 937 8:38 12:27 29:05 ⛏ Fast Castle
28 927 7:12 14:28 ⛏ Fast Castle
18 597 8:58 12:45 27:40 ⛏ Fast Castle
17 546 9:52 18:11 ⚔ FC into Scouts
16 524 8:48 13:04 ⛏ Fast Castle
15 478 8:20 14:00 29:38 ⛏ Fast Castle
15 472 8:19 13:47 29:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,225 11,053 7,965 1,555 35,798 40,617
13,950 9,125 4,840 2,990 30,905 36,273
13,820 7,040 6,445 200 27,505 32,936
12,055 8,580 3,870 865 25,370 32,728
8,530 10,020 4,555 1,500 24,605 34,493
10,455 9,400 3,680 850 24,385 26,353
10,075 6,995 2,410 1,500 20,980 24,770
4,395 5,355 1,025 1,530 12,305 24,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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