AoeStats
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Arabia

503221033Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 45m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Shu · France
1303
+15
🇫🇷 Magyars · France
1281
+16
🇦🇷 Italians · Argentina
1320
-17
🇵🇪 Tupi · Peru
1246
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,486 8:57 24:33 40:31 ⚔ Archers into Skirms
49 2,203 8:37 23:15 43:51 ⚔ Archer Rush
48 2,156 9:22 25:08 40:16 ⚔ Archers into Skirms
47 2,144 9:10 22:14 44:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,240 10,461 14,375 950 50,026 51,862
12,240 14,319 9,055 1,010 36,624 38,325
10,925 12,098 8,365 1,500 32,888 34,590
8,495 8,716 7,685 200 25,096 25,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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