AoeStats
← Malikestergok

Four Lakes

503221029Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 72m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
684
+16
🇫🇷 Franks · France
669
+17
🇫🇷 Hindustanis · France
659
+17
🇳🇴 Magyars · Norway
648
+18
🇺🇸 Slavs · United States
746
-20
🇩🇪 Chinese · Germany
724
-19
🇲🇽 Persians · Mexico
694
-17
🇺🇸 Tatars · United States
574
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 1,164 10:43 22:41 44:02 ⚔ Fish Boom FC into Archers into Scouts
16 1,187 13:01 22:44 64:56 ⛏ Fish Boom FC
15 1,096 12:28 20:59 30:53 ⚔ Skirms into Fast Imp
11 787 10:49 18:46 40:33 ⚔ FC into Archers
11 826 14:44 32:29 56:13 ⚔ Fish Boom into Archers
7 497 12:02 17:23 42:56 ⛏ Fast Castle
1 94
0 14

Resources

Player Food Wood Gold Stone Spent Collected
27,970 20,940 15,810 4,380 69,100 75,867
22,615 21,935 18,040 3,435 66,025 96,035
24,875 17,220 11,295 4,190 57,580 67,338
16,645 15,345 10,255 4,850 47,095 77,868
10,025 10,486 4,705 2,070 27,286 29,881
11,060 8,085 5,430 2,175 26,750 28,430
800 100 0 0 900 1,073
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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