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503220869Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 55m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Spanish · Belgium
1147
+13
🇺🇸 Bulgarians · United States
1145
+13
🇺🇸 Khmer · United States
1129
+14
🇲🇽 Saracens · Mexico
1118
+14
🇺🇸 Japanese · United States
1133
-16
🇦🇷 Saracens · Argentina
1085
-14
🇯🇵 Franks · Japan
1071
-13
🇨🇱 Maya · Chile
1025
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,389 11:46 16:07 38:46 ⛏ Fast Castle
38 2,120 12:02 15:06 38:33 ⛏ Fast Castle
36 1,984 9:36 18:31 35:31 ⛏ Fast Castle
34 1,893 11:48 18:02 40:00 ⚔ Archer Rush
30 1,645 9:15 20:38 37:07
28 1,573 11:24 18:29 34:13 ⛏ Fast Castle
17 941 10:49 27:39 ⚔ Archer Rush
11 629 10:22 21:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,060 16,470 13,925 5,395 74,850 86,496
32,335 22,125 12,335 2,275 69,070 77,614
26,350 17,501 17,850 3,830 65,531 82,621
32,155 11,750 16,810 3,190 63,905 71,935
21,940 20,685 13,305 2,700 58,630 69,306
27,585 15,325 11,620 3,750 58,280 67,345
6,365 3,864 1,215 1,475 12,919 13,969
3,970 3,141 905 100 8,116 8,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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