AoeStats
← Rav the Rough Wrath

Four Lakes

503220834Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 44m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1395
+11
🇩🇪 Britons · Germany
1279
+17
🇩🇪 Persians · Germany
1251
+18
🇵🇱 Wei · Poland
1305
-16
🇵🇱 Sicilians · Poland
1298
-16
🇵🇱 Shu · Poland
1274
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,330 10:27 14:53 32:26 ⛏ Fish Boom FC
49 2,176 10:41 23:53 41:58 ⚔ Fish Boom into Archers
43 1,925 10:41 23:09 39:58 ⚔ Fish Boom into Scouts
39 1,739 10:17 19:02 35:53 ⚔ Fish Boom into Archers
37 1,642 12:51 17:02 40:51 ⛏ Fish Boom
36 1,604 12:29 25:51 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,685 15,326 18,100 3,050 63,161 68,880
12,575 16,494 10,230 2,800 42,099 46,387
18,200 11,086 10,395 1,700 41,381 46,598
19,260 10,850 5,495 1,755 37,360 40,049
13,160 15,230 6,190 1,830 36,410 39,825
10,085 11,788 8,630 850 31,353 32,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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