AoeStats
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Arabia

503220811Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 48m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Armenians · Norway
1075
+13
🇳🇴 Bengalis · Norway
1052
+15
🇳🇴 Burmese · Norway
954
+19
vs
🇺🇸 Vikings · United States
1075
-18
🇺🇸 Inca · United States
1071
-18
🇺🇸 Burgundians · United States
915
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,857 9:44 20:21 40:47 ⚔ Drush into Archers
32 1,574 9:43 25:55 40:27 ⚔ Drush into Skirms
28 1,359 11:36 16:44 39:05 ⛏ Fast Castle
22 1,089 10:50 21:02 38:09 ⛏ Fast Castle
21 1,009 11:00 16:14 36:31 ⛏ Fast Castle
10 479 10:36 23:31 41:08 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,360 17,732 10,870 2,250 50,212 56,795
19,855 13,587 9,145 2,225 44,812 48,305
17,285 19,204 4,350 1,705 42,544 47,589
15,135 14,975 8,365 1,460 39,935 44,999
17,335 15,344 3,520 2,935 39,134 44,938
10,690 4,772 4,585 1,525 21,572 22,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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