AoeStats
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Four Lakes

503220526Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 96m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
891
+15
🇨🇱 Cumans · Chile
867
+16
🇸🇪 Bulgarians · Sweden
883
-16
🇸🇪 Aztecs · Sweden
869
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 4,147 11:31 19:10 34:55 ⛏ Fish Boom FC
42 4,052 9:49 25:00 31:33 ⛏ Fish Boom FC
37 3,538 12:53 18:49 31:55 ⛏ Fast Castle
23 2,268 11:39 19:46 36:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
68,690 37,060 26,585 4,480 136,815 155,310
61,355 30,724 32,790 5,780 130,649 132,233
30,970 40,697 31,805 5,075 108,547 117,469
37,795 23,340 15,840 3,650 80,625 107,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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