AoeStats
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Black Forest

503220403Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 110m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1057
+18
🇦🇷 Khmer · Argentina
1052
+18
🇳🇱 Ethiopians · Netherlands
1011
+20
🇧🇷 Celts · Brazil
1185
-22
🇧🇷 Japanese · Brazil
1065
-17
🇧🇷 Bohemians · Brazil
1052
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 5,599 11:45 16:19 30:00 ⛏ Fish Boom FC
29 3,244 13:32 18:19 33:46 ⛏ Fast Castle
29 3,259 17:51 32:07 40:24 ⚔ M@A Rush
27 3,029 13:12 18:42 41:34 ⛏ Fast Castle
17 1,843 14:07 21:06 34:53 ⛏ Fish Boom FC
17 1,864 14:24 18:45 38:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,540 91,333 55,395 4,565 220,833 229,502
77,835 46,554 29,495 3,785 157,669 168,296
70,730 33,267 48,120 4,045 156,162 192,139
72,370 46,560 23,465 5,570 147,965 183,853
54,870 55,025 30,255 4,420 144,570 176,075
40,910 62,105 24,615 5,125 132,755 137,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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