AoeStats
← 萊姆王帥帥毛

Yucatan

503220380Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 53m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1323
+11
🇩🇪 Magyars · Germany
1301
+12
🇩🇪 Britons · Germany
1221
+15
🇩🇪 Mongols · Germany
1142
+19
🇹🇼 Maya · Taiwan
1223
-15
🇩🇪 Portuguese · Germany
1216
-15
🇬🇧 Mongols · United Kingdom
1208
-14
🇵🇱 Cumans · Poland
1184
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,924 10:38 15:07 33:53 ⛏ Fast Castle
35 1,882 9:29 22:59 37:49 ⚔ Archers into Scouts
31 1,623 11:33 16:55 34:24 ⛏ Fast Castle
28 1,504 9:46 16:32 37:18 ⚔ Archer Rush
28 1,475 11:37 16:14 36:50 ⛏ Fast Castle
21 1,128 11:19 24:07 49:09 ⚔ Archers into Skirms
20 1,072 11:39 17:47 33:55 ⛏ Fast Castle
19 1,033 9:43 18:15 42:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,250 24,048 17,515 5,625 66,438 74,225
29,670 12,888 18,755 1,185 62,498 67,315
34,940 12,799 11,250 850 59,839 73,228
14,250 20,677 19,760 2,800 57,487 63,728
18,475 22,705 10,830 4,400 56,410 63,974
12,905 13,724 10,995 2,220 39,844 51,624
10,150 13,305 6,915 2,475 32,845 35,715
11,765 11,505 2,735 3,050 29,055 34,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.