AoeStats
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Yucatan

503220261Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 50m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Khmer · Norway
1061
+11
🇳🇴 Mongols · Norway
972
+15
🇳🇴 Lithuanians · Norway
946
+16
vs
🇳🇱 Mongols · Netherlands
1008
-17
🇳🇱 Franks · Netherlands
936
-13
🇨🇱 Italians · Chile
887
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,908 10:27 18:15 38:20 ⚔ Archer Rush
29 1,449 10:48 18:27 43:17 ⛏ Fish Boom FC
29 1,460 10:49 14:04 39:20 ⛏ Fast Castle
25 1,245 9:41 19:12 38:43 ⚔ Scout Rush
20 1,003 11:14 15:58 45:52 ⛏ Fast Castle
14 684 12:08 18:59 43:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,445 20,995 13,690 2,535 57,665 65,888
19,435 17,822 10,495 4,505 52,257 61,369
15,900 18,468 13,265 2,345 49,978 57,938
20,505 12,715 8,140 2,205 43,565 54,968
17,365 7,120 8,010 2,665 35,160 36,648
11,175 10,877 5,440 2,455 29,947 38,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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