AoeStats
← Boss_578

QS Arena

503220215Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 71m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
912
+9
🇸🇪 Portuguese · Sweden
710
+17
🇸🇪 Persians · Sweden
692
+18
🇸🇪 Bohemians · Sweden
591
+22
🇩🇪 Turks · Germany
785
-19
🇨🇴 Byzantines · Colombia
764
-18
🇬🇷 Bohemians · Greece
717
-16
🇧🇷 Persians · Brazil
685
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,217 9:56 19:08 34:14 ⚔ Skirmisher Rush
21 1,504 8:08 16:11 32:46 ⛏ Fast Castle
19 1,374 10:15 19:10 37:37 ⛏ Fast Castle
18 1,307 7:48 16:36 25:23 ⛏ Fast Castle
18 1,304 8:56 17:38 30:05 ⚔ FC into Archers
17 1,251 13:40 28:17 39:48 ⚔ Scouts into Towers into Archers
17 1,244 9:02 13:56 35:07 ⛏ Fast Castle
11 757 10:42 16:15 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,135 42,295 22,160 2,950 123,540 129,042
52,510 32,540 26,990 5,200 117,240 130,423
49,200 24,910 26,790 4,350 105,250 116,286
32,125 37,995 16,960 3,985 91,065 118,891
32,745 28,030 22,385 2,355 85,515 102,972
31,775 33,775 11,550 3,400 80,500 89,520
19,780 31,265 14,120 4,195 69,360 73,284
27,640 22,235 11,330 4,125 65,330 69,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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