AoeStats
← benelix

Nomad

503220208Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 60m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1042
+16
🇷🇺 Goths · Russia
1023
+17
🇷🇺 Berbers · Russia
1023
+17
vs
🇧🇪 Turks · Belgium
1074
-18
🇧🇪 Bengalis · Belgium
1052
-17
🇬🇧 Persians · United Kingdom
1005
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,826 13:41 18:43 47:20 ⛏ Fish Boom FC
28 1,699 17:00 21:58 33:22 ⛏ Fish Boom FC
23 1,377 14:22 18:45 31:27 ⛏ Fish Boom FC
18 1,067 14:38 21:44 42:30 ⚔ Fish Boom into Scouts
17 1,039 16:51 29:09 — ⚔ Fish Boom into Drush FC into Scouts
14 861 14:18 19:31 48:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,885 22,265 18,600 3,970 69,720 78,287
35,345 15,805 10,080 3,850 65,080 69,878
18,035 20,516 12,005 1,715 52,271 53,941
18,150 12,800 7,250 3,325 41,525 44,139
14,695 8,989 6,760 2,890 33,334 36,583
11,300 10,065 4,575 2,575 28,515 29,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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