AoeStats
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Black Forest

503220191Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 108m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Teutons · Cyprus
835
+12
🇨🇾 Khmer · Cyprus
823
+12
🇬🇧 Romans · United Kingdom
780
+14
🇳🇴 Hindustanis · Norway
775
-22
🇳🇴 Byzantines · Norway
771
-14
🇳🇴 Spanish · Norway
677
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 7,195 13:01 24:46 30:42 ⛏ Fast Castle
52 5,650 12:25 25:02 37:20 ⛏ Fast Castle
39 4,249 14:09 24:38 36:08 ⛏ Fast Castle
33 3,556 13:37 21:56 35:48 ⛏ Fast Castle
20 2,178 12:44 17:48 33:15 ⛏ Fast Castle
19 2,046 14:37 19:40 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
107,740 63,793 82,745 4,900 259,178 281,995
58,300 98,030 74,375 3,680 234,385 248,976
104,775 19,954 68,780 4,480 197,989 248,610
79,110 45,525 57,305 5,390 187,330 196,990
70,225 68,265 41,255 2,690 182,435 218,573
78,690 22,730 50,300 4,415 156,135 212,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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