AoeStats
← Rolltider7

Team Islands

503220088Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 82m 1s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1173
+15
🇬🇧 Dravidians · United Kingdom
1082
+19
🇳🇴 Armenians · Norway
1186
-19
🇳🇴 Tupi · Norway
1129
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 4,870 11:37 15:43 31:01 ⛏ Fast Castle
30 2,466 13:22 24:39 50:19 ⚔ M@A Rush
21 1,758 10:41 15:44 33:25 ⛏ Fish Boom FC
20 1,648 11:09 17:24 52:54 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,495 29,610 18,885 4,300 80,290 92,684
29,020 30,578 14,630 3,300 77,528 80,641
18,845 23,450 16,890 3,275 62,460 90,837
20,700 24,950 12,495 3,230 61,375 67,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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