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QS Arena

503220080Analyzed
2v2 RM · 7h ago on Aug 30, 2026· 25m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1124
+10
🇲🇽 Vietnamese · Mexico
888
+21
🇫🇷 Teutons · France
1000
-47
🇨🇿 Goths · Czechia
988
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 866 9:24 13:38 18:19 ◆ FC into Fast Imp
nvxd Goths
22 558 9:37 13:59 ⛏ Fast Castle
12 307 8:35 19:08 ⛏ Fast Castle
GrayFox76 Teutons
5 138 8:43 24:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,570 6,995 1,260 200 16,025 19,147
5,680 3,360 3,050 0 12,090 13,104
5,890 4,440 910 750 11,990 14,387
3,065 2,600 350 125 6,140 6,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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