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Yucatan

503220047Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 53m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Burgundians · Greece
1243
+14
🇵🇱 Mongols · Poland
1227
+15
🇬🇧 Japanese · United Kingdom
1175
+18
🇧🇪 Ethiopians · Belgium
1294
-20
🇧🇪 Mongols · Belgium
1216
-16
🇧🇪 Khitans · Belgium
1122
-12
Player eAPM Actions Feudal Castle Imperial Opening
Okunide Ethiopians
47 2,497 9:54 19:57 37:39 ⚔ Archer Rush
Wyzzyxx Khitans
38 2,042 10:37 19:21 43:49 ⚔ Scout Rush
aLaNi Burgundians
31 1,662 11:29 16:30 38:02 ⛏ Fast Castle
mijalskid Mongols
30 1,602 9:19 15:46 43:09 ⛏ Fast Castle
Aykeem Mongols
28 1,513 9:27 18:46 39:41 ⚔ Scout Rush
gytisrepsys Japanese
18 980 10:21 15:18 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,510 16,953 12,140 1,500 55,103 66,021
17,150 19,098 9,025 6,575 51,848 83,771
15,910 16,989 14,425 4,100 51,424 54,086
17,815 17,153 11,800 950 47,718 52,866
15,670 17,204 11,500 1,855 46,229 53,473
20,865 9,705 9,370 2,255 42,195 48,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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