AoeStats
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QS Arena

503220012Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 45m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
971
+14
🇩🇪 Wei · Germany
965
+15
🇩🇪 Bohemians · Germany
945
+16
🇹🇷 Turks · Türkiye
952
-16
🇨🇿 Byzantines · Czechia
937
-15
🇩🇪 Britons · Germany
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,114 8:08 15:08 33:48 ⛏ Fast Castle
36 1,650 9:53 14:52 21:57 ⛏ Fast Castle
34 1,562 9:59 14:16 27:52 ⛏ Fast Castle
34 1,565 8:26 12:38 26:28 ⛏ Fast Castle
19 875 10:18 17:03 29:49 ⛏ Fast Castle
14 657 8:52 16:03 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,355 13,440 11,120 2,900 58,815 75,946
19,690 24,650 7,155 1,705 53,200 59,390
19,675 15,140 11,595 1,625 48,035 61,609
21,605 10,960 12,220 1,700 46,485 58,386
20,415 11,230 10,145 3,550 45,340 51,446
14,805 16,535 6,585 2,165 40,090 48,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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