AoeStats
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Black Forest

503219889Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 48m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
560
+13
🇷🇴 Franks · Romania
524
+15
🇵🇱 Huns · Poland
414
+20
618
-21
🇷🇺 Britons · Russia
449
-14
🇩🇰 Teutons · Denmark
440
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 770 12:52 18:28 40:01 ⛏ Fast Castle
15 709 14:22 23:12 39:12 ⛏ Fast Castle
15 742 12:55 25:30 45:18 ⛏ Fast Castle
11 524 13:59 26:35 39:09
9 426 13:01 25:37 45:42 ⛏ Fast Castle
8 400 11:47 27:20 40:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,465 17,384 10,365 2,510 45,724 45,794
17,160 11,848 7,635 3,930 40,573 46,926
14,065 8,894 9,625 975 33,559 42,295
11,575 9,980 6,645 2,360 30,560 37,971
13,400 9,339 5,720 970 29,429 38,150
11,575 11,285 2,525 3,055 28,440 37,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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