AoeStats
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Four Lakes

503219842Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 54m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1177
+15
🇺🇸 Koreans · United States
1177
+15
🇲🇽 Wu · Mexico
1184
-16
🇳🇱 Byzantines · Netherlands
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,424 10:53 15:12 35:14 ⚔ Fish Boom FC into Archers
34 1,856 10:20 16:49 34:56 ⛏ Fish Boom FC
26 1,439 13:14 17:16 39:19 ⛏ Fish Boom FC
24 1,291 12:37 19:47 29:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,950 15,676 9,205 4,000 60,831 72,954
25,115 16,508 12,980 2,750 57,353 58,412
10,920 18,573 16,265 755 46,513 48,482
18,035 17,521 7,815 2,405 45,776 49,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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