AoeStats
← Damasta

QS Arena

503219797Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 56m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
717
+13
🇲🇽 Persians · Mexico
664
+16
vs
🇨🇦 Persians · Canada
666
-15
🇩🇪 Burmese · Germany
658
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,907 8:50 16:53 34:04 ⛏ Fast Castle
27 1,525 8:15 20:08 50:20 ⚔ Scout Rush
18 1,013 9:31 18:57 37:10 ⛏ Fast Castle
14 793 9:16 17:07 33:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,170 47,760 22,620 11,250 108,800 123,679
21,990 16,850 14,890 4,075 57,805 64,779
16,915 9,365 11,600 1,500 39,380 58,676
18,380 9,665 5,810 1,635 35,490 74,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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