AoeStats
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Black Forest

503219678Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 53m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
802
+15
🇨🇦 Portuguese · Canada
774
+16
🇨🇱 Franks · Chile
741
+18
🇧🇾 Lithuanians · Belarus
698
+20
🇷🇺 Shu · Russia
810
-19
🇹🇷 Spanish · Türkiye
776
-17
🇺🇸 Bohemians · United States
763
-16
🇩🇪 Inca · Germany
756
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,238 12:01 21:07 32:57 ⛏ Fast Castle
21 1,110 13:22 19:52 39:48 ⛏ Fast Castle
20 1,049 13:24 20:11 29:26 ⛏ Fish Boom FC
17 930 13:30 24:38 34:25 ⚔ Towers FC
11 584 15:34 27:07 35:49
11 603 14:34 23:53 34:50 ⛏ Fast Castle
8 434 15:23 23:11 41:59 ⛏ Fish Boom FC
8 441 14:41 24:07 46:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,280 25,033 17,050 3,925 64,288 77,762
23,900 13,110 11,050 3,475 51,535 66,156
17,640 15,775 12,940 2,110 48,465 59,465
13,670 15,028 12,835 495 42,028 59,845
17,410 6,582 12,560 1,365 37,917 46,776
15,085 5,410 6,200 2,070 28,765 38,576
8,760 8,371 2,410 685 20,226 21,104
7,620 7,853 2,905 1,685 20,063 23,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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