AoeStats
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Arabia

503219559Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 50m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1141
+34
🇩🇪 Teutons · Germany
1031
+20
🇫🇷 Poles · France
1155
-19
🇫🇷 Goths · France
1009
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,431 11:18 16:27 40:07 ⛏ Fast Castle
26 1,311 10:10 22:14 45:45 ⚔ Scout Rush
24 1,199 9:49 25:55 39:57 ⚔ Scout Rush
20 1,010 12:04 17:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,490 11,333 10,365 2,745 44,933 52,004
22,480 9,875 6,610 850 39,815 42,716
14,590 8,412 5,620 1,980 30,602 30,989
11,310 10,221 1,355 850 23,736 24,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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