AoeStats
← Fatt Damon

QS Arena

503219494Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 40m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Lithuanians · Denmark
775
+12
🇹🇷 Khmer · Türkiye
775
+12
🇷🇸 Sicilians · Serbia
714
+15
🇧🇷 Khitans · Brazil
721
-14
🇧🇷 Britons · Brazil
683
-13
🇧🇷 Franks · Brazil
653
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,112 8:35 13:30 31:20 ⛏ Fast Castle
25 1,034 10:07 17:50 31:39 ⚔ Archer Rush
21 858 8:54 18:33 ⛏ Fast Castle
17 704 10:15 24:14 37:52 ⚔ Scout Rush
13 543 7:04 14:17 32:55 ⛏ Fast Castle
11 461 11:15 21:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,155 16,630 10,150 2,150 43,085 48,927
13,405 12,905 7,080 2,250 35,640 38,733
14,715 10,415 5,540 1,650 32,320 40,031
15,610 9,665 4,275 1,575 31,125 38,002
14,625 7,595 6,020 1,025 29,265 38,828
6,575 8,990 3,770 1,125 20,460 22,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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