AoeStats
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Team Islands

503219373Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 41m 6s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wu · Canada
1273
+16
🇨🇴 Portuguese · Colombia
1248
+17
🇦🇷 Chinese · Argentina
1184
+55
🇭🇺 Dravidians · Hungary
1325
-20
🇭🇺 Vikings · Hungary
1260
-17
🇭🇺 Byzantines · Hungary
1204
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,660 11:21 15:39 40:23 ⛏ Fast Castle
38 1,572 10:58 17:44 34:02 ⛏ Fish Boom into Galleys FC
36 1,488 10:59 16:32 34:36 ⛏ Fish Boom FC
35 1,441 10:19 21:57 31:46 ⛏ Fish Boom into Galleys FC
33 1,346 11:53 16:00 32:04 ⛏ Fish Boom into Fire Galleys FC
25 1,022 11:02 15:05 41:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,035 18,970 9,780 1,525 48,310 52,017
15,655 18,320 8,275 1,750 44,000 60,017
14,300 17,845 7,530 2,400 42,075 45,690
12,020 14,895 7,395 100 34,410 36,271
8,900 14,195 7,250 950 31,295 33,160
9,300 14,410 5,166 2,050 30,926 37,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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