AoeStats
← michael313

Coastal Forest

503219346Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 40m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1078
+17
🇩🇪 Britons · Germany
1078
+17
vs
🇩🇪 Armenians · Germany
1095
-17
🇺🇸 Armenians · United States
1092
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,664 10:47 16:08 31:01 ⛏ Fast Castle
27 1,112 14:39 18:51 33:18 ⛏ Fish Boom FC
18 716 13:07 17:57 — ⛏ Fast Castle
11 453 10:23 17:51 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,125 11,858 4,710 1,430 29,123 31,805
13,945 5,218 7,025 1,950 28,138 28,700
8,480 6,005 3,870 1,530 19,885 22,347
8,500 4,885 1,720 200 15,305 16,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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