AoeStats
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Black Forest

503219333Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 52m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Mongols · Ecuador
958
+15
🇪🇸 Wei · Spain
891
+18
🇧🇪 Inca · Belgium
948
-17
🇧🇪 Lithuanians · Belgium
916
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,869 13:35 17:54 33:02 ⛏ Fast Castle
21 1,084 10:47 21:23 34:16 ⚔ Skirmisher Rush
19 1,017 11:10 18:04 37:22 ⛏ Fast Castle
12 609 11:53 18:01 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,225 14,905 12,395 2,720 62,245 67,592
21,105 20,671 13,465 2,350 57,591 92,210
21,995 24,134 6,625 3,880 56,634 62,610
21,635 16,113 15,460 2,330 55,538 72,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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