AoeStats
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Four Lakes

503219255Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 86m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1006
+14
🇹🇷 Britons · Türkiye
908
+18
🇺🇸 Aztecs · United States
966
-16
🇺🇸 Celts · United States
945
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,546 12:23 21:23 44:01 ⚔ Fish Boom into Archers
23 1,960 9:57 22:39 32:19 ⛏ Fish Boom
22 1,928 11:03 24:08 37:40 ⚔ Scout Rush
18 1,524 14:46 21:31 71:12 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,820 18,040 30,855 5,075 85,790 94,845
30,410 32,350 16,815 4,720 84,295 108,881
28,940 22,366 15,150 1,975 68,431 82,798
18,830 29,015 13,900 2,100 63,845 73,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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