AoeStats
← Неуклюжий тюлень

Yucatan

503219206Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 45m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
794
+14
🇷🇺 Franks · Russia
722
+17
🇷🇺 Armenians · Russia
669
+19
vs
🇨🇿 Aztecs · Czechia
790
-19
🇨🇿 Persians · Czechia
748
-17
🇨🇿 Celts · Czechia
682
-28
Player eAPM Actions Feudal Castle Imperial Opening
47 2,144 11:33 19:27 35:34 ⛏ Fast Castle
29 1,349 11:44 20:53 35:17
21 977 12:21 21:46 26:58 ⛏ Fast Castle
19 850 11:55 19:25 36:29 ⛏ Fast Castle
18 817 11:34 20:02 — ⛏ Fast Castle
10 446 13:10 37:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,805 7,820 10,220 2,150 37,995 47,714
14,655 12,353 5,575 3,220 35,803 43,011
12,520 10,465 8,615 1,300 32,900 45,671
13,600 6,360 5,900 2,800 28,660 39,468
7,165 7,190 2,010 1,160 17,525 18,045
4,815 3,215 495 250 8,775 9,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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