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503219153Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 47m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Magyars · Sweden
1372
+15
🇨🇭 Khmer · Switzerland
1372
+15
vs
🇩🇪 Persians · Germany
1348
-15
🇩🇪 Vietnamese · Germany
1348
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,763 8:53 18:30 39:33 ⚔ Scout Rush
36 1,740 10:24 14:27 37:49 ⛏ Fast Castle
29 1,399 11:27 14:12 32:15 ⛏ Fast Castle
27 1,293 9:56 20:38 36:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,660 15,353 5,650 3,495 47,158 55,112
17,475 11,834 10,085 2,635 42,029 46,076
16,185 9,090 5,605 320 31,200 36,519
10,660 10,860 7,530 950 30,000 34,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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