AoeStats
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QS Arena

503219151Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 67m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Italians · Ukraine
1244
+17
🇨🇦 Spanish · Canada
1237
+17
🇬🇧 Gurjaras · United Kingdom
1220
+18
🇨🇱 Cumans · Chile
1205
+19
🇹🇷 Malians · Türkiye
1369
-22
🇹🇷 Franks · Türkiye
1279
-18
🇹🇷 Italians · Türkiye
1212
-15
🇦🇷 Teutons · Argentina
1204
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,839 7:08 18:12 50:53 ⛏ Fast Castle
47 3,167 8:28 25:08 37:48 ⚔ Archer Rush
44 2,967 8:47 12:59 37:49 ⚔ FC into Scouts
41 2,783 9:51 14:41 36:33 ⛏ Fast Castle
38 2,591 8:29 12:06 31:00 ⛏ Fast Castle
37 2,488 6:40 21:00 33:40 ⚔ Towers FC
30 2,012 7:51 14:15 29:56 ⚔ Archers FC
28 1,933 8:41 15:03 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,040 50,220 22,355 3,580 133,195 137,225
48,065 33,700 34,350 4,585 120,700 132,607
40,995 27,850 35,250 5,120 109,215 119,747
49,975 28,555 22,120 3,765 104,415 123,860
23,500 38,835 26,570 1,565 90,470 94,367
22,320 35,301 18,680 2,860 79,161 101,517
24,700 24,320 6,095 3,500 58,615 59,406
12,005 11,069 4,135 2,990 30,199 35,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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