AoeStats
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Arabia

503218990Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 35m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
938
+14
🇧🇷 Turks · Brazil
931
+15
vs
🇬🇧 Maya · United Kingdom
902
-15
🇬🇧 Khitans · United Kingdom
902
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,520 10:57 22:42 — ⚔ Archer Rush
35 1,243 10:56 18:45 24:39 ◆ FC into Fast Imp
27 966 10:08 21:33 — ⛏ Fast Castle
22 787 13:37 19:23 — ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,815 7,217 1,795 880 20,707 24,706
7,810 5,611 3,300 450 17,171 17,829
7,190 6,202 3,095 200 16,687 19,370
7,455 5,311 2,050 850 15,666 16,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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