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Yucatan

503218878Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 35m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1053
+13
🇩🇪 Romans · Germany
1035
+14
🇪🇸 Mongols · Spain
1032
-15
🇪🇸 Magyars · Spain
964
-12
Player eAPM Actions Feudal Castle Imperial Opening
alejecheva Mongols
39 1,362 9:31 20:03 29:59 ⚔ Scout Rush
prodigy78 Romans
31 1,084 12:53 17:40 ⛏ Fast Castle
huco Magyars
30 1,059 12:56 22:14 ⛏ Fast Castle
Cefrax Dravidians
17 590 11:06 20:08 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,220 5,690 3,285 1,845 22,040 25,247
10,300 7,174 2,490 1,700 21,664 26,120
10,635 6,340 1,735 780 19,490 21,254
8,415 6,814 2,795 450 18,474 19,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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