AoeStats
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Coastal Forest

503218820Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 49m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
888
+10
🇨🇭 Spanish · Switzerland
846
+12
🇨🇿 Byzantines · Czechia
835
+13
🇸🇪 Magyars · Sweden
812
+14
vs
788
-13
🇸🇪 Wu · Sweden
766
-12
🇸🇪 Britons · Sweden
756
-12
🇫🇮 Tatars · Finland
736
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,370 11:20 15:42 37:51 ⛏ Fast Castle
45 2,216 10:12 21:43 43:08 ⛏ Fast Castle
23 1,154 12:51 28:11 48:28 ⚔ Fish Boom into Skirms
22 1,069 10:26 24:25 — ⚔ Archers into Skirms into Scouts
20 972 13:21 22:50 38:18 ⛏ Fast Castle
19 928 12:40 22:27 37:42 ⛏ Fast Castle
16 806 12:19 21:14 38:05
16 794 12:44 20:40 39:41 ⚔ FC into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,575 29,270 5,255 2,245 51,345 56,635
22,705 11,490 14,540 1,600 50,335 61,060
17,010 17,943 12,835 2,030 49,818 58,434
21,590 13,645 9,275 3,500 48,010 61,398
14,210 9,610 7,115 2,200 33,135 35,707
12,085 11,392 4,845 1,800 30,122 35,603
13,990 11,605 2,885 1,600 30,080 34,238
7,195 9,031 3,990 1,985 22,201 27,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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