AoeStats
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503218537Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 40m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
1044
+17
🇺🇸 Malians · United States
1028
+18
vs
🇺🇸 Bulgarians · United States
1084
-18
🇸🇪 Berbers · Sweden
1069
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,727 12:45 16:11 39:16 ⛏ Fast Castle
29 1,163 10:21 17:26 37:15 ⛏ Fast Castle
26 1,060 15:04 20:02 — ⛏ Fast Castle
25 1,026 9:18 17:34 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,560 10,675 6,270 1,975 32,480 44,513
13,815 10,735 6,075 1,600 32,225 35,769
14,670 6,485 6,140 1,870 29,165 32,105
7,510 5,415 3,305 1,550 17,780 18,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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