AoeStats
← [GG] Raúl González Blanco

Yucatan

503218387Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 31m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Maya · United Kingdom
1013
+18
🇬🇧 Armenians · United Kingdom
1012
+18
1052
-18
🇩🇪 Mongols · Germany
1051
-45
Player eAPM Actions Feudal Castle Imperial Opening
43 1,360 10:26 17:39 ⛏ Fast Castle
21 645 9:20 ⚔ Scouts into Archers
21 656 12:02 21:49 ⚔ Archer Rush
15 482 11:07 25:53

Resources

Player Food Wood Gold Stone Spent Collected
7,185 5,381 1,110 605 14,281 15,616
5,530 5,540 2,455 400 13,925 16,419
7,495 3,727 1,320 865 13,407 16,065
3,170 2,185 420 185 5,960 7,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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