AoeStats
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Nomad

503218348Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 44m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Chinese · Netherlands
884
+17
🇩🇪 Bulgarians · Germany
881
+13
🇨🇳 Khmer · China
785
+17
🇨🇿 Franks · Czechia
777
+18
🇲🇽 Mongols · Mexico
861
-17
🇪🇸 Burgundians · Spain
817
-15
🇺🇸 Khmer · United States
811
-15
🇺🇸 Malay · United States
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,451 17:56 24:15 33:04 ⛏ Fish Boom FC
26 1,133 14:07 20:36 34:11 ⛏ Fish Boom FC
25 1,094 16:16 26:00 ⛏ Fish Boom FC
24 1,056 16:04 21:06 ⚔ Scout Rush
17 759 17:32 24:45 43:23 ⛏ Fish Boom FC
12 523 15:15 25:43 ⚔ Fish Boom into Drush into Fire Galleys FC
8 337 17:29 22:11 ⛏ Fast Castle
8 353 14:32 44:03 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,740 9,945 8,020 2,800 34,505 42,514
14,780 8,275 5,850 1,600 30,505 44,243
10,060 9,365 3,725 1,025 24,175 26,874
8,150 6,775 3,185 3,030 21,140 23,601
7,765 6,075 1,005 600 15,445 17,255
5,835 7,906 730 200 14,671 18,162
6,070 4,312 1,120 1,940 13,442 13,887
5,880 3,257 1,195 1,335 11,667 11,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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