AoeStats
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Team Islands

503218272Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 6m 4s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
530
+15
🇬🇧 Sicilians · United Kingdom
502
+16
🇷🇺 Koreans · Russia
502
+16
🇰🇿 Chinese · Kazakhstan
452
+19
🇦🇷 Vikings · Argentina
634
-22
🇧🇷 Franks · Brazil
568
-19
🇸🇪 Persians · Sweden
435
-13
🇨🇴 Cumans · Colombia
408
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 203
21 127
11 66
9 57
8 49
6 39
5 30
1 7

Resources

Player Food Wood Gold Stone Spent Collected
)
850 100 0 0 950 865
550 300 0 0 850 792
500 300 0 0 800 795
400 300 50 0 750 777
450 275 0 0 725 766
450 100 0 0 550 663
250 100 50 0 400 274
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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