AoeStats
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Black Forest

503218189Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 41m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
838
+13
🇺🇸 Japanese · United States
822
+14
🇵🇱 Vietnamese · Poland
789
-14
🇵🇱 Armenians · Poland
748
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 800 11:05 19:00 ⛏ Fast Castle
16 648 20:48 36:35 ⛏ Fast Castle
16 650 15:04 32:06 ⚔ Skirmisher Rush
16 650 26:56 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,475 11,745 3,240 1,735 26,195 26,439
10,680 9,136 3,725 2,230 25,771 33,369
8,525 14,365 1,210 1,155 25,255 27,879
5,010 3,664 480 200 9,354 10,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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