AoeStats
← 長谷川1006

QS Arena

503218122Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 133m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Teutons · Japan
774
+14
🇰🇼 Goths · Kuwait
773
+14
🇳🇱 Poles · Netherlands
748
+15
🇬🇧 Huns · United Kingdom
714
+17
vs
🇸🇦 Franks · Saudi Arabia
793
-47
🇺🇸 Persians · United States
763
-43
🇺🇸 Japanese · United States
705
-24
🇸🇦 Inca · Saudi Arabia
639
-23
Player eAPM Actions Feudal Castle Imperial Opening
48 6,348 8:56 17:32 37:28 ⛏ Fast Castle
37 4,884 8:18 16:50 32:29 ⛏ Fast Castle
32 4,238 8:46 18:52 34:24 ⚔ FC into Archers
19 2,566 8:57 20:37 36:07 ⚔ M@A into Skirms
16 2,099 8:04 15:46 37:43 ⛏ Fast Castle
13 1,699 8:16 18:07 29:23 ⛏ Fast Castle
13 1,703 8:30 13:20 31:28 ⛏ Fast Castle
11 1,470 8:27 14:51 33:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
150,065 153,035 62,570 8,750 374,420 393,067
71,245 55,475 72,685 3,450 202,855 223,688
95,300 37,485 33,000 6,050 171,835 172,416
35,810 66,340 63,460 3,450 169,060 169,322
58,960 58,657 40,355 9,690 167,662 173,805
69,985 23,488 45,430 3,810 142,713 143,581
50,000 39,645 18,030 8,825 116,500 151,965
48,810 22,635 21,110 3,990 96,545 98,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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