AoeStats
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QS Arena

503218071Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 80m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1531
+15
🇨🇳 Franks · China
1492
+17
🇨🇳 Ethiopians · China
1471
+18
🇮🇳 Maya · India
1454
+18
🇹🇷 Huns · Türkiye
1537
-18
🇹🇷 Khmer · Türkiye
1532
-18
🇹🇷 Wei · Türkiye
1521
-18
🇹🇷 Italians · Türkiye
1434
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 5,756 8:04 11:32 31:42 ⛏ Fast Castle
44 3,554 7:31 11:45 27:00 ⛏ Fast Castle
42 3,399 9:08 11:57 28:00 ⛏ Fast Castle
37 2,975 7:57 12:37 36:31 ⛏ Fast Castle
34 2,711 7:34 11:47 24:40 ⛏ Fast Castle
34 2,745 9:02 12:56 25:34 ⛏ Fast Castle
32 2,602 8:17 11:58 26:01 ⛏ Fast Castle
30 2,410 7:29 12:32 24:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,015 43,930 55,660 5,750 195,355 215,091
52,935 77,002 34,745 1,025 165,707 175,065
55,855 72,689 31,845 3,800 164,189 182,313
68,420 56,200 28,845 2,395 155,860 167,180
45,595 59,730 38,255 9,730 153,310 189,478
68,020 39,400 29,340 2,350 139,110 156,081
71,630 35,345 20,285 7,240 134,500 145,756
49,220 50,223 21,640 2,630 123,713 146,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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