AoeStats
← Jdgonzalez91

QS Arena

503217975Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 45m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
781
+16
🇻🇪 Goths · Venezuela
781
+16
vs
🇲🇽 Vietnamese · Mexico
809
-17
🇧🇷 Franks · Brazil
761
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,102 8:42 15:10 35:09 ⛏ Fast Castle
20 893 10:40 15:27 30:45 ⛏ Fast Castle
19 876 9:31 17:11 34:03 ⚔ M@A FC
14 627 12:02 17:46 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,475 17,010 8,370 2,250 54,105 55,069
18,295 15,625 14,490 3,650 52,060 59,515
20,320 11,425 11,355 2,900 46,000 51,403
11,515 10,678 4,340 2,810 29,343 33,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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