AoeStats
← Shanu

Four Lakes

503217712Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 25m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1215
+13
🇳🇱 Ethiopians · Netherlands
1197
+13
🇳🇱 Japanese · Netherlands
1165
+15
vs
🇮🇳 Japanese · India
1152
-14
🇮🇳 Malay · India
1144
-14
🇮🇳 Romans · India
1124
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,162 10:47 22:07 — ⚔ Fish Boom into Archers
30 750 12:35 16:31 — ⛏ Fish Boom FC
24 596 11:03 17:23 — ⛏ Fast Castle
20 504 10:51 — — ⚔ Skirmisher Rush
19 485 10:33 20:28 —
17 414 9:49 18:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,420 4,473 1,755 850 13,498 14,386
5,705 5,199 1,725 100 12,729 14,170
5,645 5,447 620 250 11,962 12,833
5,875 5,455 300 245 11,875 15,098
4,145 3,751 1,035 200 9,131 9,653
3,250 2,535 430 200 6,415 6,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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