AoeStats
← EclairMangue536

Team Islands

503217663Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 54m 52s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
855
+18
🇳🇱 Portuguese · Netherlands
853
+18
🇬🇦 Vikings · Gabon
928
-19
🇨🇳 Teutons · China
865
-41
Player eAPM Actions Feudal Castle Imperial Opening
24 1,338 10:57 18:41 26:22 ⛏ Fish Boom FC
16 862 11:21 18:16 38:04 ⛏ Fish Boom FC
14 769 11:55 20:17 33:10 ⛏ Fish Boom into Fire Galleys FC
11 629 12:04 24:26 37:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,830 24,500 14,310 2,150 58,790 79,294
18,725 21,335 14,725 3,825 58,610 88,735
11,000 28,255 13,435 2,820 55,510 64,088
18,215 9,115 6,365 2,525 36,220 45,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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