AoeStats
← Righteous

Black Forest

503217628Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 52m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
771
+15
🇹🇷 Romans · Türkiye
765
+16
🇹🇷 Khmer · Türkiye
679
+19
🇭🇺 Gurjaras · Hungary
764
-17
🇩🇪 Turks · Germany
757
-17
🇹🇼 Franks · Taiwan
744
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,352 13:06 29:30 38:09 ⚔ Archer Rush
21 1,110 16:53 26:39 50:12 ⚔ M@A into Scouts
18 940 13:42 36:10 50:44
13 706 10:21 28:44 46:02 ⚔ Scout Rush
9 451 14:51 34:17
3 182

Resources

Player Food Wood Gold Stone Spent Collected
22,620 9,833 9,190 2,560 44,203 54,473
15,325 11,116 7,860 2,795 37,096 43,430
12,410 10,275 7,005 3,540 33,230 35,090
14,940 6,695 6,445 1,165 29,245 34,822
7,145 4,759 805 1,350 14,059 15,654
200 84 0 0 284 262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.