AoeStats
← Cap'n Doric

Team Islands

503217617Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 53m 28s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
997
+15
🇬🇧 Armenians · United Kingdom
862
+21
🇬🇧 Koreans · United Kingdom
862
+21
🇺🇸 Wu · United States
1043
-22
🇺🇸 Japanese · United States
1007
-20
🇺🇸 Vikings · United States
897
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,706 10:37 34:29 ⛏ Fish Boom into Fire Galleys
35 1,846 12:19 27:47 39:44 ⚔ Fish Boom into Towers FC
35 1,887 10:10 20:37 35:52 ⛏ Fish Boom FC
33 1,785 11:44 25:32 37:17 ⛏ Fish Boom
30 1,606 11:24 22:28 42:50 ⛏ Fish Boom into Fire Galleys FC
20 1,066 11:50 18:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,230 33,865 23,535 2,085 78,715 88,364
11,150 29,500 14,880 1,500 57,030 60,178
20,930 15,775 8,725 1,835 47,265 49,845
18,955 13,540 7,535 3,000 43,030 52,721
19,930 11,930 7,705 2,050 41,615 52,278
4,240 3,700 605 1,525 10,070 11,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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