AoeStats
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Arabia

503217545Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 35m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
970
+17
🇨🇱 Vietnamese · Chile
960
+17
🇹🇷 Mongols · Türkiye
994
-17
🇫🇷 Chinese · France
984
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,680 10:05 21:13 ⚔ Skirmisher Rush
45 1,609 9:20 20:17 ⚔ Drush into Scouts
41 1,453 9:30 22:39 ⚔ Archers into Skirms
28 983 10:25 27:23

Resources

Player Food Wood Gold Stone Spent Collected
10,945 6,680 3,530 200 21,355 27,271
6,595 6,170 3,365 850 16,980 17,768
8,240 6,325 1,325 765 16,655 17,315
6,550 7,026 1,270 200 15,046 16,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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