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Nomad

503217485Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 61m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1114
+15
🇨🇦 Cumans · Canada
1105
+16
🇨🇦 Spanish · Canada
1069
+17
🇩🇰 Dravidians · Denmark
1335
-26
🇩🇰 Berbers · Denmark
1008
-12
🇳🇴 Italians · Norway
956
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,954 15:43 24:02 54:31 ⛏ Fish Boom FC
36 2,260 13:25 20:40 42:02 ⛏ Fish Boom into Galleys FC
32 1,961 17:40 27:44 41:48 ⚔ Fish Boom into M@A
32 1,984 12:42 18:46 46:34 ⛏ Fish Boom FC
25 1,539 13:23 19:53 51:06 ⚔ Fish Boom into Fire Galleys into Archers
12 720 16:35 42:00 ⚔ Fish Boom into Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,785 19,406 14,770 5,050 63,011 73,790
22,870 22,095 6,925 5,150 57,040 76,844
19,155 20,265 11,250 1,400 52,070 53,876
19,990 17,030 7,400 3,200 47,620 48,720
12,750 16,335 10,810 2,380 42,275 53,500
6,555 6,605 925 875 14,960 14,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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